

Though Druss doesn’t do all the work (just most of it). Druss is constantly, consistently unstoppable in battle– and he’s got to chop up tons of dudes in like every other chapter.


If nothing else, Gemmell is great at writing fight scenes, and Druss the Legend has a LOT of them. While the plot is shallow, that doesn’t mean it’s not fun (again, like a SNES game). Oh, and the last chunk of the book involves Druss fighting in Fantasy-Thermopylae, complete with the Evil Emperor(tm)’s elite guard named “The Immortals.” Though it’s worth noting that Druss the Legend was published in 1994, and Frank Miller’s 300 didn’t come out til 1998. (Though now that I think of it, I’ve played at least two SNES games with deeper plots than this book, but I’m a terrible nerd-hipster). And so, Druss takes up his grandfather’s haunted battleaxe, and fights his way across seven levels of danger, including the Ice Castle, the Jungle Castle, and … okay, it’s not QUITE on the level of a SNES game, but it’s close. It’s honestly pretty simple– Druss would have lived his life in happy obscurity as a simple woodcutter, until the Obligatory Bandit Raider Guys burn down his village and kidnap his wife. In turn, Druss the Legend details Druss’ origin story. In the first Legend, Druss is already an old man who’s already had his rise to glory and fall from grace. Unsurprisingly, Druss the Legend is about a dude named Druss, who becomes a legend. Dammit, it’s a PREQUEL! Which is a term that may not have been invented in 1994.
