
Order may come in multiple shipments, however you will only be charged a flat fee.ġ-2 days after each item has arrived in the warehouseġ The expected delivery period after the order has been dispatched via your chosen delivery method.ģ Please note this service does not override the status timeframe "Dispatches in", and that the "Usually Dispatches In" timeframe still applies to all orders. Items in order will be sent via Express post as soon as they arrive in the warehouse. Order may come in multiple shipments, however you will only be charged a flat fee.Ģ-10 days after all items have arrived in the warehouse The clock is ticking.Items in order will be sent as soon as they arrive in the warehouse. In those ten minutes, they’re supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it’s too late. Jesse and Eric have ten minutes to save the world. If he can somehow pull all that off, Jesse will discover that he hasn’t even gotten to the scary part yet. In this retro adventure, Jesse will need to outsmart a super-intelligent android, outlast a tireless drone, and outswim an 8-bit shark. And in the real world, there are no extra lives. This is Jesse’s most dangerous mission yet, because this time, the video game is real.

The robot villains from Super Bot World 3 have been released into the real world, and it’s up to Jesse to get them back. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they’re hiding? Jesse’s rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters.


If he doesn’t figure out what’s going on fast, he’ll be trapped for good! After getting sucked into the new game Full Blast with his best friend Eric, Jesse quickly discovers that he’s being followed by a mysterious figure. You see, a video game character is trying to kill him. Jesse hates video games – and for good reason. With non-stop action, huge plot twists and tons of humor, this series will quickly have your 7-12-year-old video game fan begging for just one more chapter.

Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this bestselling series, 12-year-old Jesse Rigsby finds out just how dangerous video games – and the people making those games – can be. Getting sucked into a video game is not as much fun as you’d think.
